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BestForEva
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PostSubject: Re: Mage crits vs Shit crits   Wed Feb 06, 2008 12:54 pm

Lol, with lvl 2 Deflcect Arrow you would crit like ~400 dmg more

And if you wanna own someone with archer get POWind....
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StormBringer
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PostSubject: Re: Mage crits vs Shit crits   Wed Feb 06, 2008 1:10 pm

LOL.

Wind is for daggers and has no positive effect head to head with the fag who *WILL* hit you for an absurd 12k damage within the second your brain clicks u are going to lose.

Deflect arrow is a very powerful skill, mages cant have that.



My mage takes crits of 1.3k, it has 1000 p.def. It had NO shield on.
with a shield on and the correct buffs I usually get crit in the front for 800-1.2k depending on target, and something like 2/5 shots?
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Akumaa
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PostSubject: Re: Mage crits vs Shit crits   Sat Feb 09, 2008 10:47 pm

StormBringer wrote:
Give us our fucking crit power back you fucked every class up except necros and spell howlers.
Dance of fire nerf = stupid
Death whisper nerf = stupid
ant queen nerf = good
baium nerf = good
cat queen nerf = good

Melee classes hit for nothing.

daggers hit for nothing.

archers hit for 1.5k and a very slow rate, and can even miss mages.


Nukers hit straight up for 2k to 5k on a regular hit, every shot, twice a second.
Mage crits are 50/50 and happen once or twice on EVERY target and immediately one shot ANY class in the game.



fix your fucking server before everyone leaves I didnt bring fucking 40 people here to fucking leave.

Just make a fuckin passive skill for ARCHER CLASSES ONLY, that REDUCES critical power by 30%.
so easy its not even funny, just.. so easy to do.


Wait a minute, i thought i was OP`d in your 20 minute cry episode? Now we are powerless. OMG NEWS FLASH! Makes it even more an insult you got dick slapped 2v6.
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Akumaa
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PostSubject: Re: Mage crits vs Shit crits   Sat Feb 09, 2008 10:49 pm

GenOmega wrote:
I thought storms ideas were what fucked up everything in the first place.

+1
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 10:34 am

A fully donated Pr in Titanium armor with a +21 shinning bow focus cov/cat and a baium/aq ring

should definetly hit an sps in dark crystal robe for more than 3.5k with deadeye -.-
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SirIlix
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 12:27 pm

/agree and on top of that the mages crit at like 20 to 25% chance or even more with the hero scepter ^___^
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 12:35 pm

I was pvping today against sarap at dvc bridge.

he had his reanimated man out.

I ran about 2000 yards away from his reanimated man. So that he couldnt reap the benefits of transfer pain.

So we started pvping.

and what do you know

900 Crits on him. and 900 on his reanimated man (mind u this is with cov/cat/aq/and baium..AND that sarap and I alike are outta the range of his reanimated man.)

While he nukes me once for 1800, mage crits me for 8k, then drops me with another 1800.

Its really quite Pathetic how overpowered mages are.
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BeefNoodle
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 1:41 pm

Agreed.. in a way, overlords are pretty powerful too... I stab them for about oh a good 900 - 1100 and they just get that hp back from drains and restore CP. Seals land so much.. even at +0. What can ya do..
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Sarapis
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 1:51 pm

i owns Very Happy
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 3:19 pm

Draven wrote:
A fully donated Pr in Titanium armor with a +21 shinning bow focus cov/cat and a baium/aq ring

should definetly hit an sps in dark crystal robe for more than 3.5k with deadeye -.-


my archer with a +19 bow and only CoV crits a DC SPS for 4k, you would crit for 6k if u werent mcshitty at avoiding shooting a shield.
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Akumaa
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 3:27 pm

Draven wrote:
A fully donated Pr in Titanium armor with a +21 shinning bow focus cov/cat and a baium/aq ring

should definetly hit an sps in dark crystal robe for more than 3.5k with deadeye -.-

Thats up there with crying why a dagger hits an archer for 700 damage while taking 4k in critical from an archer. Its also the reason why a bad pvper like praised would directly attack a Necro and not his summon was because Archer class had a extremely high critical rate along with critical damage. There isnt any server that an archer can beat a necro with the same gear, without killing his summon 1st, unless its stacked for archers.
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PostSubject: Re: Mage crits vs Shit crits   Sun Feb 10, 2008 8:29 pm

Akumaa wrote:
Thats up there with crying why a dagger hits an archer for 700 damage while taking 4k in critical from an archer. Its also the reason why a bad pvper like praised would directly attack a Necro and not his summon was because Archer class had a extremely high critical rate along with critical damage. There isnt any server that an archer can beat a necro with the same gear, without killing his summon 1st, unless its stacked for archers.

Actually shit for brains if an archer can put out 2k-2k(4k crit) on a necro/summon the summon can only take 2-3 arrows before Transfer pain has no effect.

with 640 (PR/Deadeye) to 1069(SR/RapidFire) attack speed thats near instant.

anyone who attacks a summon with archers instead of allowing nukers to 1-2 dispatch while they volley the opposing nukers, is an idiot.


Thats fucking right i'm better than you.
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Akumaa
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 12:48 am

StormBringer wrote:
Akumaa wrote:
Thats up there with crying why a dagger hits an archer for 700 damage while taking 4k in critical from an archer. Its also the reason why a bad pvper like praised would directly attack a Necro and not his summon was because Archer class had a extremely high critical rate along with critical damage. There isnt any server that an archer can beat a necro with the same gear, without killing his summon 1st, unless its stacked for archers.

Actually shit for brains if an archer can put out 2k-2k(4k crit) on a necro/summon the summon can only take 2-3 arrows before Transfer pain has no effect.

with 640 (PR/Deadeye) to 1069(SR/RapidFire) attack speed thats near instant.

anyone who attacks a summon with archers instead of allowing nukers to 1-2 dispatch while they volley the opposing nukers, is an idiot.


Thats fucking right i'm better than you.

I dont even need to reply to this fucking moron. You just proved how stupid you really are. Lundie if you ever read this, you should just ban this cat for being completely stupid.
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StormBringer
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 5:57 am

Try it faggot.

Necro summons unless they got BoA/BtB and Vitality are going to lose all their HP in 2-3 maybe 4 critical hits from the archer on the host necro.


Once at 1hp the summon no longer receives damage and the necro dies near instantly.



You're just so bad at pvp, u should be ingame instead of trolling forums all day and night looking for some bullshit to post against the better pvper.




Wheres your alliance?
Why arent you ingame?
gg
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Draven
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 6:30 am

StormBringer wrote:
Draven wrote:
A fully donated Pr in Titanium armor with a +21 shinning bow focus cov/cat and a baium/aq ring

should definetly hit an sps in dark crystal robe for more than 3.5k with deadeye -.-


my archer with a +19 bow and only CoV crits a DC SPS for 4k, you would crit for 6k if u werent mcshitty at avoiding shooting a shield.

I was reffering to a pvp I saw a screenshot of sarap in.


Akumaa wrote:
Draven wrote:
A fully donated Pr in Titanium armor with a +21 shinning bow focus cov/cat and a baium/aq ring

should definetly hit an sps in dark crystal robe for more than 3.5k with deadeye -.-

Thats up there with crying why a dagger hits an archer for 700 damage while taking 4k in critical from an archer. Its also the reason why a bad pvper like praised would directly attack a Necro and not his summon was because Archer class had a extremely high critical rate along with critical damage. There isnt any server that an archer can beat a necro with the same gear, without killing his summon 1st, unless its stacked for archers.

Theres no need to attack the summon first here. Necros do at LEAST 1200 nukes to me..with a majority of +10 jewels, and with -9 con I can't really afford to try, and i'm prolly guessing most other archers on this server cant either.

Our only chance is to stun the necro first, and hope that it lasts long enough to take out the summon.

If not..our last resort is to kite the necro away from his reanimated man. (buts thats only if the necro is a complete noob.)


I also propose that the damage the reanimated man takes from pvp is reduced to 25% instead of 50%
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StormBringer
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 8:57 am

The range on trasnfer pain is somehow still over 10,000.

Ive had a reanimated man at GC spawn and used TP successfully at the anakim raid hill.

How far is that in distance? Maybe 20,000 range or higher.
How far is that in walking distance? Prob over 30,000.

;/

I dunno about the ratio 50:50 or not, but the range is meant to be about 600. ez fix
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 1:06 pm

good catch
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 4:47 pm

Nerf the fucking magic criticals
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 6:23 pm

RERERERERERERERERERERER.

yes, i second that.
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Sarapis
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 7:19 pm

rofl u have to be kidding
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 8:07 pm

Magic crits are fine, what needs to be fixed a bit is the fighter classes. Maybe even a small M.Def boost or something along those lines.

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StormBringer
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 10:23 pm

somehow i dont think the extra 100-200 to even 4000 m.def is gonna stop 10k magical crits every 3-4 shots.

Mage crits are stupid.
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PostSubject: Re: Mage crits vs Shit crits   Mon Feb 11, 2008 10:48 pm

Mag Crits are part of C4, get used to it. We well look into balancing things a bit between fighters and mages, but not much else then.

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